Programming Tips

Strengthen your programming skills with tips and techniques from the experts

Programming Tips
Rick Wicklin 1
The arithmetic-geometric mean

All statisticians are familiar with the classical arithmetic mean. Some statisticians are also familiar with the geometric mean. Whereas the arithmetic mean of n numbers is the sum divided by n, the geometric mean of n nonnegative numbers is the n_th root of the product of the numbers. The geometric

Learn SAS | Programming Tips
Rick Wicklin 4
Flip it. Flip it good.

A SAS user needed to convert a program from MATLAB into the SAS/IML matrix language and asked whether there is a SAS/IML equivalent to the fliplr and flipud functions in MATLAB. These functions flip the columns or rows (respectively) of a matrix; "LR" stands for "left-right" and "UD" stands for

Programming Tips
Rick Wicklin 1
Random segments and broken sticks

A classical problem in elementary probability asks for the expected lengths of line segments that result from randomly selecting k points along a segment of unit length. It is both fun and instructive to simulate such problems. This article uses simulation in the SAS/IML language to estimate solutions to the

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