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Rick Wicklin 2
Wolfram's Rule 30 in SAS

My previous blog post describes how to implement Conway's Game of Life by using the dynamically linked graphics in SAS/IML Studio. But the Game of Life is not the only kind of cellular automata. This article describes a system of cellular automata that is known as Wolfram's Rule 30. In

Rick Wicklin 5
Fat-tailed and long-tailed distributions

The tail of a probability distribution is an important notion in probability and statistics, but did you know that there is not a rigorous definition for the "tail"? The term is primarily used intuitively to mean the part of a distribution that is far from the distribution's peak or center.

Rick Wicklin 1
Convert hexadecimal colors to RGB

In response to my recent post about how to use the PALETTE function in SAS/IML to generate color ramps, a reader wrote the following: The PALETTE function returns an array of hexadecimal values such as CXF03B20. For those of us who think about colors as RGB values, is there an

Rick Wicklin 7
Create discrete heat maps in SAS/IML

In a previous article I introduced the HEATMAPCONT subroutine in SAS/IML 13.1, which makes it easy to visualize matrices by using heat maps with continuous color ramps. This article introduces a companion subroutine. The HEATMAPDISC subroutine, which also requires SAS/IML 13.1, is designed to visualize matrices that have a small

Rick Wicklin 10
The frequency of bigrams in an English corpus

In last week's article about the distribution of letters in an English corpus, I presented research results by Peter Norvig who used Google's digitized library and tabulated the frequency of each letter. Norvig also tabulated the frequency of bigrams, which are pairs of letters that appear consecutively within a word.

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