AI, ML, AR, VR - Are two-letter acronyms changing the world?

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- Perhaps some more than others

The world currently seems very full of two-letter acronyms, all surrounded by a huge amount of hype. But which will actually change the world, and which will turn out to be niche interests, best left to serious gamers or programmers?

Read any kind of predictions article for 2018, and you are bound to find at least one two-letter acronym. The ‘big four’ are probably:

There is, of course, considerable overlap between these four, and they can also be used in combination to produce new experiences for consumers or customers. But for the moment, let’s keep them separate and consider how each one could be used in business, especially in retail, over the next few years to ‘change the world’.

Four ways to change the world

Artificial intelligence has been around for a while, and is closely linked to machine learning. It describes computers that can act, or seem to act, intelligently. One of the biggest possible uses in retail is in online or post-sales customer service, particularly through chatbots.

The use of chatbots has focused on standardising service provision, and freeing up human time to concentrate on more complex interactions. The cynic in me sees a commercial benefit in reducing labour costs, but there is also no doubt that early use cases, often in banking, involve human–machine partnership, with humans having to step in quickly when the conversation gets complex. This, therefore, has been about improving customer experience without increasing costs, rather than reducing costs.

There is no doubt that #AI involve human–machine partnership, with humans having to step in quickly when the conversation gets complex. #AR #VR #ML Click To Tweet

Machine learning is a similar concept to AI. AI, as the idea that machines can act intelligently, is probably the broader concept. Machine learning is the idea that machines should be able to learn for themselves given access to enough data. This might sound like the territory of geeks, but it could also be a way to deliver personalised recommendations and solutions in the future. It is already being used in retail—recommendations engines like Amazon’s, for example, often use some form of ML to learn from your preferences and deliver more accurate recommendations in future. This type of engine often needs quite a lot of training, with plenty of input from the person on the receiving end of recommendations. This has already changed the way we shop, and could have further impact in future.

Augmented reality and virtual reality are very similar, and the terms are often used interchangeably by the uninitiated. Virtual reality is the use of headsets to shut out the world, and enter a different reality. Augmented reality is an addition to reality while you remain in the world. One commentator suggested that if virtual reality enabled you to swim with sharks, augmented reality allowed you to watch a shark pop out of your business card.

Planning new kitchen interior

AR is not the newest kid on the block by any means, and some retailers were experimenting with it around five years ago. However, it has come a long way since then, and the rapid increase in access to mobile devices, and the number of new devices that can use AR, mean that it may become more mainstream. It might be useful in planning home interiors, and looking at what a product might look like in the home, or even just making the retail experience a bit more fun. Pepsi, for example, showed the use of this technology by adding a panel to a bus stop, startling commuters with sights of tigers and aliens roaming the streets. Its routine commercial application, however, may take a little longer to emerge.

Virtual reality is probably even more limited. The headsets are quite expensive, but I also think that the experience is a little too isolating for the user. It is hard to find many commercial uses for the experience beyond gaming. In retail, I think the best uses are likely to be in analysis or planning of stores by head office but even there, I think it is fairly limited.

Predicting changes

The difficulty with making predictions is the potential for it all to go horribly wrong. But it is the right time of year, after all, so here goes. I do not think that virtual and augmented reality will make that much difference in retail this year, at least, and possibly not for the next few years. On the other hand, I am excited by the potential of both machine learning and AI. I will be watching developments in this area closely.

 

NRF18: Business leaders experience the value of retail analytics through customer stories, augmented reality tour

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About Author

Andrew Fowkes

Head of Retail Centre of Excellence, SAS UK & Ireland

Andrew Fowkes is retail solutions director within Europe, Middle East and Africa (EMEA) for the Global Retail Practice (GRP) of SAS Institute Inc. (SAS), an international leader in business intelligence software. He represents over 16 years of experience in the retail industry, and leverages his merchant experience in guiding retailers as they blend the art of retailing with the science of SAS technology. Fowkes regularly meets with senior management in leading retail organizations introducing them to the Power of SAS for Retail and raising the awareness of the strategic benefits of retail planning software. His responsibilities include designing strategic solutions that support the customers’ business requirements along with an appropriate implementation roadmap driving associated business results.

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